So I left off just before getting into details about the Udemy course. Before taking the course, I mentioned in my first post that I did a lot of reading and researching about app re-skinning (and there's not much out there yet..) and from what I've learned, the biggest money maker is in ad placement. This really isn't surprising if you think about it. For those of you who are new to how this works and how this monetizes your game, you get paid every time someone clicks your ad. This is a great way to make money. Instead of depending on the users to pay for your app or buy in-app purchases, you make money off of a multi-billion dollar industry (who feels bad about that?!).
While I think in-app purchases are still a nice thing to offer and it is additional revenue, your money will come from advertising. At least, this is what I have learned in my research.
I've also learned, it's best to stick with games if you want to make money from this. Games are fun and the gaming industry is also another giant industry. So where you place your ads in your games needs to be strategic. You can read a lot about this online and as apps are becoming a bigger and bigger industry, more resources will be available.
The full screen ads are the best ones... and I've read this somewhere too. But even playing my own apps, I accidentally click the full screen ads sometimes because they just pop up and when you're about to hit a button you hit the ad instead, or you miss the 'x' button and hit the ad. Keep that in mind. I don't think I've ever clicked on a top or bottom ad but it's good to include them as well. The more advertising you have, the better chance you have of making money.
Anyway, the Udemy course will show you how to make your own accounts for these ads. The big one right now is Admob, but there is Chartboost, Revmob, and some others. Currently right now, the only one I am using is Admob. I have three games (as you know) and it is slow going right now. I am trying to organically promote these games without paid advertising for now to see where this takes me, and I hope you follow along with me and learn from my experience! So far my games have been in the App Market for almost 4 days and I'm looking at about $15 they've made back... so it's going to be a long haul. But this is a process, and as I go along I will keep posting about what is working and what is not.
Right now, I want to try for a month to promote the games myself. If I feel that is not working, then I will take my earnings at the end of the month and put them into paid advertising to see if it speeds up the process.
Anyway that's all for today! Again, links to my games below, try to beat my score on the leaderboard...actually my fiance is doing much better than me.. so try to beat him! The games are not easy.. and strangely addictive :)
Jumping Joust Run: For iOS: https://itunes.apple.com/us/app/jumping-joust-run/id911373148?ls=1&mt=8
For Android: https://play.google.com/store/apps/details?id=com.gsmithdesigns.jumpingjoustrun&hl=en
Go-Kart Head On Action: For iOS: https://itunes.apple.com/us/app/go-kart-head-on-action/id911167955?ls=1&mt=8
For Android: https://play.google.com/store/apps/details?id=com.gsmithdesigns.gokart&hl=en
Sugar Monster Chopping Quest: For iOS: https://itunes.apple.com/us/app/sugar-monster-chopping-quest/id911199546?ls=1&mt=8
For Android: https://play.google.com/store/apps/details?id=com.gsmithdesigns.choppingquest&hl=en
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